In my last post I showed a brief demonstration of the gameplay for my iPad game Play The Field. However from that alone it may be hard to tell what is going on, except that there is some sort of action happening. So in this post I’ll talk in detail about what the game is about.
For each stage in Play The Field, there are only two objectives: never go down to zero units, and try to reduce the enemy to zero units by capturing theirs. At any time during the game if you have zero units on screen (except the start of each stage) you immediately loose that stage, and if the enemy goes to zero you pass that level. It’s as simple as that.
In order to achieve said goals, you have two actions to take: placing new units and managing ones already on the screen.
Placing a unit is as simple as clicking on an empty space on the map. If you have enough money to create the unit it will automatically join the game at that location. Money comes from two places, an initial amount given at the start of the game, and an amount received from capturing each enemy unit.
Except for the first few stages, there is usually a choice of several different types of units, and the ones available are shown on the top of the screen. The currently selected type is highlighted, and to change that simply tap on another type.
Units on screen are managed by issuing commands. This is done by first selecting a unit by tapping on it, and then clicking on either an enemy unit or a location on the map. There are a few more advanced commands, but I’ll leave those for a future post.
Units will typically attack enemy units in range, unless they were commanded to attack a different unit. A unit without any commands will also move towards the nearest enemy unit. When a unit takes damage, it’s HP (hit points) will decrease a certain amount, and if any units HPs reach zero (or below), they will disappear and be considered as captured by the opponent’s team.
The gameplay is somewhat reminiscent of the Real Time Strategy (RTS) genre, with it’s well known classics like Starcraft and Age of Empires, and without a doubt these game were a major influence. However the gameplay is vastly simplified (as well as the graphics – more on that later) so it’s much easier to pick up as a casual game. In fact, the short stages, some of which have a “trick” to solve them quickly, have some similarities to the puzzle genre.