For those of you haven’t played Play The Field or found it challenging, it might be unclear what I mean by ‘tactics’, so in this post I’ll talk a little about that term.
You probably have some vague idea what tactics means, but lets review by looking at the dictionary (according to Dictionary.com, edited slightly below):
Although PTF is essentially non-violent (if you can exclude the extremely cartoony explosions and laser beams), the first definition above is a perfect match to what the game is about – disposing (placing) forces and maneuvering (moving, controlling) them to achieve a goal. The other definitions (#2 and #3) are also strongly related.
For those of you unfamiliar with the RTS genre or similar games, you may try a few levels and get frustrated with the difficulty. To be sure, the game’s difficulty quickly ramps up and is not too forgiving (I may add a difficulty setting option if requested), but there are some tricks that will help you overcome these middle stages. As for the last few – those will definitely take some tactics, some time, and a lot of luck (:
- Think of what angle you attack an enemy formation and how it effects the battle. For example, if the enemy units are lined up horizontally, if you attack from above (with a similar line formation), you will be fighting on even ground, with maybe 50-50 odds. But if you attack from the side, you can focus several of your units on one of theirs, before they have time to regroup
- Remember you get money each time you capture an enemy unit, and therefore add units to an in-progress battle as soon as you get enough money. Think about the best place to add these units: right in the middle or battle or a bit outside it?
- Think about the characteristics of each unit: speed, hit points, damage, size, etc. Which units are they weak against and which strong?
- If you save up enough money, you can buy one strong unit, or several weak ones. Think about the tradeoffs between these two choices and when you would favor one option over the other.
This is just a starting point. When you start to take in consideration things like ‘maker’ units (essentially stationary buildings that periodically create new units), things get much more complicated.
[PTF on iTunes: https://itunes.apple.com/us/app/play-the-field/id985621862?ls=1&mt=8]
(Play The Field iTunes link: https://itunes.apple.com/us/app/play-the-field/id985621862?ls=1&mt=8)