Dokusen: The Art of Domination Released [“go”-influenced puzzle game for iPhone]

Dokusen is a casual puzzle game which was just released on the Apple App Store for iPhone. It was heavily influenced by a favorite board game of mine called Go, and the game’s title “Dokusen” means “monopoly” or “domination” in Japanese (独占) in Japanese. It also shares some similarities with the classic game Othello.

Players take turns coloring one square at a time, and the game ends when all squares are colored, with the winner determined by the one with the most squares of their color. This may sound simple, but things get complicated fast since after both players take their turns, colored squares will “grow” outward to neighboring squares. The concept is a little bit like Conway’s Game of life.

As you progress through the levels, you are challenged with more and stronger opponents, and also have to rebuild when hit by falling meteors. The game is free on the app store, with no advertisements or in-app purchases.

You can see the game’s iTunes page here:

https://itunes.apple.com/us/app/dokusen/id1000275892?mt=8

Note: I was having problems the iTunes at one point. You can try searching for “Dokusen” in the app store if it doesn’t work.

This is the game’s app preview video:

I plan on writing followup posts with more details on the game, and maybe a brief tutorial. I’ll also be talking more about how I developed the game, so stay tuned!

Game Credits

App Preview Music: Throcke

Game Music: Eric Skiff

Game Sound Effects: http://www.freesfx.co.uk

Beta Testers: J.W. and K.G.F.

Play The Field 1.1 released with iPhone/iTouch support

Version 1.1 of Play The Field, the minimalist RTS game for mobile, has just been released on the iTunes store!

While this is technically an update, containing some minor balance tweaks, bug fixes, and menu refinements, it is effect also a release of a new game since iPhone and iTouch support has been added.

Originally it wasn’t my plan to make a iPhone version so quickly, but when thinking of how to get my game out to a wider audience I did some research and discovered it wasn’t so hard after all. I did face some challenges which I’ll discuss in detail in a future post.

Because of the smaller screen sizes on iPhone/iTouch devices, the difficulty of the levels can vary from the iPad version, sometimes increasing and sometimes decreasing. Because of that, In a few places I modified the level to make it a bit easier on the iPhone/iTouch version. Nevertheless, I think the best experience will be on the iPhone 6 or 6 plus, though all device types are supported.

I also have added a short (~20s) app preview for the iPad version as well as some of the device types for iPhone. Here is the game on iTunes for those interested:

https://itunes.apple.com/us/app/play-the-field/id985621862?mt=8

Play The Field 1.0 released on Apple app store!

I’m very pleased to announce Play The Field, the minimalist real time tactics game, has been approved by Apple and is now available on the app store, free of charge. The game is currently only available for iPad, but with enough interest I may create a iPhone version as well.

Here is the link to see it in iTunes:

https://itunes.apple.com/us/app/play-the-field/id985621862?ls=1&mt=8

For anyone who is curious, it took roughly 9 days (including the weekend) in the queue before Apple began reviewing it. The review itself was pretty quick, lasting around three and a half hours.

In the near future I’m planning on making some posts on what inspired the game, it’s gameplay, and how it was developed, so check back sometime soon.